A step by step implementation of building an AI agent that plays 3d shooting game
AI agents are now also becoming part of games. The way they interact with the environment, take actions, and make decisions all depends on proper thinking and proper usage of LLMs/multimodals. So, to learn how AI agents work in a gaming environment:
Take a look at how our AI agent (Gemini + Mistral) is playing our own 3D action game, failing at the first attempt but winning after the second attempt.


We will code everything from scratch, all the way from building the 3D game engine to creating the AI agent using an LLM and a vision-language model.
<!-- omit in tUniversal, model-agnostic operating harness for AI agents (Claude, Codex, Gemini, …) — a lean core + work-type profiles assembled by one setup script.
Game-development Agent Skills for AI coding agents: install once and a master router loads the right skill for your engine and task. 66 original, version-pinned skills (plus a master router) in the portable SKILL.md format that runs across Claude Code, Cursor, Codex, Copilot, Gemini CLI and more, for Godot, Unity, Unreal, web and beyond.
A desktop pet for macOS & Windows that monitors your AI coding agents (Claude Code, Codex, Cursor, Gemini...) in real time, and grows as you code, feed it tokens, level it up, climb the leaderboard.
UltraGameStudio - AI coding agent for game development: engine workflows, gameplay code, and asset generation.
The coding agent that answers to you, your model, your machine, your rules.
Stop babysitting local AI agents. Just notifications, approve, and resume your Codex,Pi,Grok, or Claude code sessions anywhere. 0-Intrusion mobile control bridge via Telegram/微信/飞书. No hooks, no skills, no MCP.
Workflows from the Neura Market marketplace related to this Gemini resource