
Unity’s editor and asset ecosystem are incredibly powerful, but its runtime is heavy, closed, and...
Unity’s editor and asset ecosystem are incredibly powerful, but its runtime is heavy, closed, and increasingly restrictive.
I’ve been exploring a radical idea:
Running Unity projects outside the Unity runtime.
This concept is called NextLiber VRM (NLV) — a Java-based Virtual Runtime Machine that interprets Unity scenes, assets, and logic without relying on Unity’s native runtime.
Still conceptual, but the vision is clear.
https://github.com/Akito5928/NextLiber-VRM/
https://github.com/Akito5928/NextLiber-VRM/discussions
If this idea resonates with you, I’d love to hear your thoughts.
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