🚀 How i built a draw&guess game using Cursor in 3 Days —…
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    🚀 How i built a draw&guess game using Cursor in 3 Days
    webdev

    🚀 How i built a draw&guess game using Cursor in 3 Days

    Julius July 23, 2025
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    Hey Devs 👋 I just soft-launched Doodely — a fast, browser-based multiplayer drawing & guessing...

    Hey Devs 👋

    I just soft-launched Doodely — a fast, browser-based multiplayer drawing & guessing game built in 3 days using Cursor.

    This was my first real attempt at building something interactive with real-time multiplayer — and I’m still very much a frontend beginner. My goal was to experiment with AI-assisted workflows to see if tools like Cursor could help me ship faster and write clean, future-proof code.

    TL;DR: it worked better than expected — and I’d love your feedback 🙏

    ⸻

    🎮 What is it?

    One player draws, others guess the word in real time. The faster you guess, the more points you earn. Think: Pictionary meets charades, but lightweight, modern, and no friction.

    ⸻

    ⚙️ Tech Stack • Cursor (AI dev environment — my primary tool) • React (frontend + basic server routes) • TypeScript • Socket.IO (for real-time sync) • TailwindCSS • Vercel (for fast deploys)

    Game state is kept in memory for now, as I’m still testing out hosting tradeoffs.

    ⸻

    🧪 The Soft Launch Plan

    I gave myself 3 days and kept the goals super tight: • Core gameplay loop: draw + guess + score • No login, no installs — just share a link • Public + private rooms, custom word lists

    ⸻

    💡 What I Learned • 🧠 Small scope = faster iteration • ⏱️ Real-time stuff breaks fast if sync/timers are off • 🎨 Smooth UI makes a huge difference for casual games • 🧪 Early users helped me fix bugs I hadn’t even considered

    ⸻

    🧠 Why Cursor?

    As a beginner, I’m constantly jumping between learning resources. With Cursor, I was able to stay in flow and let AI fill in the gaps while I learned in context.

    I still had to verify and refactor a lot of the generated code — but the speed boost was real, and it helped me focus more on UX/game logic.

    ⸻

    🖍️ Try It Out 👉 https://doodely.app (no login required)

    ⸻

    👋 Would love your thoughts! • Is the code structure sane for something like this? • Does the game flow feel intuitive? • What would you improve or add?

    If you’re building something similar or using AI tools in your workflow, I’d love to hear your approach too.

    Thanks for reading! 🙌

    Tags

    webdevaicursorgamedev

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