Rust skills for Minecraft-domain systems: chunk storage, world gen, entity physics, NBT I/O and async server architecture. Works with Claude Code, Cursor, Copilot and any AI coding agent.
AI coding assistant skill set for Minecraft-adjacent Rust systems.
11 skill files across Layer 0 + 3 cognitive layers covering every major Minecraft Rust subsystem:
| Layer | Skills | What it covers |
|---|---|---|
| Layer 0 — Vibe | mc-00-vibe | "I want to…" / beginner — plain English → technical skill |
| Layer 3 — Domain | domain-minecraft | Hard constraints: 50ms tick, coord types, ecosystem map |
| Layer 1 — Mechanics | mc-01-ownership, mc-05-nbt-io | Borrow errors, chunk ownership, NBT/region file I/O |
| Layer 2 — Design | mc-02 … mc-08, mc-10 | Chunk, worldgen, ECS, networking, perf, lighting, plugins |
Claude Code (global):
git clone https://github.com/your-org/rust-skills-minecraft ~/.cursor/skills/rust-skills-minecraft
Claude Code (project only):
git clone https://github.com/your-org/rust-skills-minecraft .cursor/skills/rust-skills-minecraft
Any agent (AGENTS.md standard):
cp rust-skills-minecraft/AGENTS.md AGENTS.md
Cursor:
cp rust-skills-minecraft/AGENTS.md .cursorrules
| Subsystem | Skill | Key patterns |
|---|---|---|
| Chunk storage | mc-02-chunk-storage | Paletted containers, Y-major index, nibble arrays |
| World generation | mc-03-worldgen | 2D+3D noise chains, SIMD batching, two-phase gen |
| Entity simulation | mc-04-entity-ecs | Bevy ECS, AABB physics, A* pathfinding |
| NBT / region I/O | mc-05-nbt-io | memmap2, fastnbt, typed serde structs |
| Async networking | mc-06-networking | VarInt, protocol state machine, tick separation |
| Performance | mc-07-performance | Greedy meshing, BFS redstone, AHashMap, |
Mine your Claude Code and Codex logs into a local you.md agent profile.
Local-first AI coding agent for VS Code & Cursor. Ollama, LM Studio & your inference fleet. Cursor-grade agent UX — offline, private, zero token cost.
A self-improving skill for AI coding agents (Claude Code, Cursor, AGENTS.md): recognize a hard-won golden path in a session and harvest it into a reusable skill/rule for next time.
Second brain for Forward Deployed Engineers. Engagement memory + 35 skills across 6 domains, all behind one @fde... Works with any AI coding agent.
Game-development Agent Skills for AI coding agents: install once and a master router loads the right skill for your engine and task. 66 original, version-pinned skills (plus a master router) in the portable SKILL.md format that runs across Claude Code, Cursor, Codex, Copilot, Gemini CLI and more, for Godot, Unity, Unreal, web and beyond.
Honey (I Shrunk the AI) by GreenPT: a cross-tool coding skill that cuts AI coding-agent token usage and LLM API costs — write less code, less prose, and denser agent-to-agent handoffs (−53%, lossless in benchmarks) with no loss of quality. Works with Claude Code, Cursor, GitHub Copilot, Codex, Gemini CLI, Windsurf, Cline & Kiro.
Workflows from the Neura Market marketplace related to this Cursor resource