ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
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Influential Citations
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2026
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LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
This paper addresses a critical bottleneck in LLM training: the tension between task diversity and verification reliability. Current self-evolution methods either confine learning to narrow domains (environment-bound) or suffer from unreliable rewards due to lack of verification (open-ended self-generation). By introducing agent skills as a middle ground, the authors propose a co-evolutionary framework that allows deep, verifiable execution within each skill while maintaining open-ended task variety through dynamic routing. This is a significant step toward truly autonomous LLM improvement.
The Skill Self-Play framework is particularly relevant as LLM training shifts from manual design to interaction-driven self-evolution. The ability to co-evolve a proposer, solver, and skill controller in a continuous RL loop mirrors how humans develop expertise by practicing diverse skills. This approach could reduce reliance on human annotation and enable models to push their own capability boundaries.
The paper reports empirical evaluations on tool-use and reasoning benchmarks. Skill-SP consistently pushes the performance ceiling of competent backbones, meaning even strong models improve further. More strikingly, it catalyzes "striking turnarounds" for initially misaligned models, suggesting the framework can correct fundamental weaknesses. However, specific numerical metrics (e.g., accuracy gains, benchmark scores) are not provided in the abstract, so the exact magnitude of improvements is unclear.
Skill-SP provides a principled solution to the verification-diversity dilemma in LLM self-evolution. By structuring learning around skills, it enables both reliable feedback and broad exploration. This could lead to more autonomous AI systems that continuously improve without human intervention, reducing the cost and effort of manual annotation. The framework is also general: it can be applied to any domain where skills can be defined, from coding to scientific reasoning. If the code release (https://github.com/Qwen-Applications/skill-self-play) is well-documented, it could become a standard tool for LLM self-evolution research.
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