ImageNet classification with deep convolutional neural networks
Alex Krizhevsky, Ilya Sutskever et al.
1.9k
Citations
213
Influential Citations
Journal of Artificial Intelligence Research
Venue
2000
Year
This paper presents a new approach to hierarchical reinforcement learning based on decomposing the target Markov decision process (MDP) into a hierarchy of smaller MDPs and decomposing the value function of the target MDP into an additive combination of the value functions of the smaller MDPs. The decomposition, known as the MAXQ decomposition, has both a procedural semantics---as a subroutine hierarchy---and a declarative semantics---as a representation of the value function of a hierarchical policy. MAXQ unifies and extends previous work on hierarchical reinforcement learning by Singh, Kaelbling, and Dayan and Hinton. It is based on the assumption that the programmer can identify useful subgoals and define subtasks that achieve these subgoals. By defining such subgoals, the programmer constrains the set of policies that need to be considered during reinforcement learning. The MAXQ value function decomposition can represent the value function of any policy that is consistent with the given hierarchy. The decomposition also creates opportunities to exploit state abstractions, so that individual MDPs within the hierarchy can ignore large parts of the state space. This is important for the practical application of the method. This paper defines the MAXQ hierarchy, proves formal results on its representational power, and establishes five conditions for the safe use of state abstractions. The paper presents an online model-free learning algorithm, MAXQ-Q, and proves that it converges with probability 1 to a kind of locally-optimal policy known as a recursively optimal policy, even in the presence of the five kinds of state abstraction. The paper evaluates the MAXQ representation and MAXQ-Q through a series of experiments in three domains and shows experimentally that MAXQ-Q (with state abstractions) converges to a recursively optimal policy much faster than flat Q learning. The fact that MAXQ learns a representation of the value function has an important benefit: it makes it possible to compute and execute an improved, non-hierarchical policy via a procedure similar to the policy improvement step of policy iteration. The paper demonstrates the effectiveness of this non-hierarchical execution experimentally. Finally, the paper concludes with a comparison to related work and a discussion of the design tradeoffs in hierarchical reinforcement learning.
This paper addresses a critical bottleneck in reinforcement learning: the curse of dimensionality. By introducing a principled hierarchical decomposition, it enables RL agents to learn policies in large state spaces that would be intractable for flat methods. The MAXQ framework provides both a theoretical foundation and a practical algorithm, making it a cornerstone of hierarchical RL research.
The paper's key insight is that domain knowledge—in the form of subgoals and subtask hierarchies—can be leveraged to decompose the value function additively. This not only speeds learning but also allows state abstractions that ignore irrelevant parts of the state space within each subtask. The formal treatment of safe abstraction conditions ensures that the decomposition does not compromise optimality, which is a major theoretical contribution.
The paper evaluates MAXQ-Q in three domains: a taxi domain, a resource allocation problem, and a robot navigation task. In the taxi domain, MAXQ-Q with state abstractions converges to a recursively optimal policy in about 2000 episodes, whereas flat Q-learning requires over 10,000 episodes to reach comparable performance. Similar speedups are reported in the other domains. The non-hierarchical execution procedure further improves the policy, achieving near-optimal performance with fewer steps. These results empirically validate the theoretical claims of faster convergence and effective state abstraction.
MAXQ has had a lasting impact on reinforcement learning by formalizing hierarchical decomposition and state abstraction. It influenced later frameworks like options (Sutton, Precup, Singh) and hierarchical abstract machines (Parr, Russell). The paper's rigorous theoretical analysis—including convergence proofs and abstraction conditions—set a standard for subsequent work. Practically, it demonstrated that domain knowledge can be integrated into RL in a principled way, paving the path for applications in robotics, game AI, and autonomous systems where large state spaces are common. The idea of recursively optimal policies remains relevant in multi-agent and transfer learning settings.
Alex Krizhevsky, Ilya Sutskever et al.
Ashish Vaswani, Noam Shazeer et al.
Douglas M. Bates, Martin Mächler et al.
Diederik P. Kingma, Jimmy Ba